Clashes
Last updated
Last updated
The clash can start on any cell of the board, except for the rood.
In fact, clashes begin only at the moment when the Heroes of all classes have made their moves (or when the time allotted for the battle has expired). That is, at first all players shift their samurai on the board, and only at the very end, when the final alignment of all troops is clear, clashes occur on all cells and the winners are determined.
Direct clash. The Samurai of the warring Clans ended up on the same cell after completing their moves.
Interception. The Samurai are trying to pass the cell where the Samurai of the enemy Clan completed their move. However, the intercepting Samurai must spend the same or fewer actions to get to the interception cell than the intercepted Samurai.
Forced march. The Samurai of the warring Clans simply passed the same cell.
Lateness. If the Samurai passed the cell before the enemy Samurai completed the move on this cell (that is, the Samurai spent more actions than their enemies to get to the intercepting cell), then the interception does not take place, the clash does not occur.